Tuesday, July 13, 2010

Naxxramas - How the Mighty Has Fallen

 In the original World of Warcraft, Naxxramas was considered the most difficult raid instance ever.  Requiring 40 players and insane amounts of strategy and coordination, only the top guilds in the world could go in there and be successful.  Even at the end of Burning Crusade, you still needed quite a few people to go in there because of the mechanics.  I, unfortunately, never did Naxx in its prime.  I didn't even start playing until Burning Crusade.  However, you talk to anybody who has played World of Warcraft since the beginning and they will tell  you how difficult it was.   I was excited that they were bringing back Naxx in Wrath of the Lich King.  Of course, any original raider said it was not going to be anything like it once was.  And for the most part, they were right.

I am not usually one to be nostalgic so  you are probably wondering why I'm being so today.  Last night during our raid, one of our warriors is building a block tank set so that we can go for heroic Anub in 25 man TotGC.  He had a laundry list of gear that he needed to get.  Since we cleared 25 man Ruby Sanctum and 10/25 man ICC, we decided to have a retro raid night and go help him get the block gear from Naxx. It was when we got to the first boss that I realized how much this raid had fallen.  We defeated Anub'Rekhan before the first insect swarm.  And this was just the start.  Just to highlight a few other things that occurred in our 25 man Naxx raid.

Defeated Heigen without having to do the dance once.
Defeated Gluth without a decimate. (Precious and Stinky, which are trash mobs, are tougher than Gluth now)
Defeated Grand Widow Faerlina without an enrage.
Defeated Noth without a teleport.  (We had done this when he was the weekly.)

As far as I know, no fight lasted longer than 3 minutes in the entire Naxx raid.  We thought we had a good shot at the Immortal achievement until Instructor Razuvious where we lost one of our tanks and our chance at the Immortal achievement.

While losing the Immortal achievement on the last wing before the Frost wing was tough, what was even tougher was seeing what Naxx had been reduced to.  Once the greatest raid instance in the entire game now reduced to nothing but World of Logs fodder.  (By the way, pretty much every single one of our DPS ranked on every single fight in Naxx.)  Even Ulduar has some challenge still left in it with hard modes.  But Naxx literally has nothing left.  When you have people who can go in solo into 25 man and defeat two of the bosses in the plague quarter, you know that raid has become nothing.  Stuff like this did happen in Burning Crusade when the game wide nerf hit before Wrath in Karazhan and Zul'Aman.  Now, this has happened before Wrath is even done.

So to Blizzard, please do not rehash anymore raid content.  What you even described at one time as the best raid dungeon ever has been reduced to nothing now.  I do not want to see Sunwell as a level 85 raid that will be beaten repeatedly and then just embarrassed after the new highest tier of raiding comes out.  Take some pride in your raids.

Please remember the Christmas in July contest and enter for some cool stuff.

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